// Npc: /kungfu/class/shaolin/dao-jue.c
// Date: YZC 96/01/19

inherit NPC;
inherit F_MASTER;

#include "dao.h"

void create()
{
        set_name("道觉禅师", ({
                "daojue chanshi",
                "daojue",
                "chanshi",
        }));
        set("long",
                "他是一位身材高大的中年僧人，两臂粗壮，膀阔腰圆。他手持兵\n"
                "刃，身穿一袭灰布镶边袈裟，似乎有一身武艺。\n"
        );


        set("gender", "男性");
        set("attitude", "friendly");
        set("class", "bonze");

        set("age", 40);
        set("shen_type", 1);
        set("str", 22);
        set("int", 20);
        set("con", 21);
        set("dex", 22);
        set("max_qi", 400);
        set("max_jing", 300);
        set("neili", 450);
        set("max_neili", 450);
        set("jiali", 40);
        set("combat_exp", 10000);
        set("score", 100);

        set_skill("force", 50);
        set_skill("hunyuan-yiqi", 50);
        set_skill("shaolin-xinfa", 50);
        set_skill("dodge", 50);
        set_skill("shaolin-shenfa", 50);
        set_skill("hand", 53);
        set_skill("fengyun-shou", 53);
        set_skill("cuff", 55);
        set_skill("jingang-quan", 55);
        set_skill("parry", 50);
        set_skill("buddhism", 50);
        set_skill("literate", 50);

        map_skill("force", "hunyuan-yiqi");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("hand", "fengyun-shou");
        map_skill("cuff", "jingang-quan");
        map_skill("parry", "jingang-quan");

        prepare_skill("cuff", "jingang-quan");

        create_family("少林派", 39, "弟子");

        set("master_ob",1);
        setup();

        carry_object("/d/shaolin/obj/dao-cloth")->wear();
}
